Losing a single explorer vessel might result in a shrug and few wasted turns to replace it. Just like all the other elements of the game, there are layers upon layers of mechanics, but unlike most of the others, this is when the penalties are very real, abrupt, and difficult to recover from. It took me a while to figure out what I was doing in my first sortie, including the fact the ship I was fighting with didn’t have a single weapon. For newcomers this may be in part to the fact that of all the times for the tutorial to take a hike, your first combat encounter would not be when you expected it. Depending on your tastes and sense of control, Stardrive 2’s battle system will strike you as either a work of interstellar RTS poetry, or slow convoluted chore. Whether it’s because you got tired of a rival empire looking at you funny, or a pirate junker rushed your worlds while the fleet was away, sooner or later your sailors are going to get their hands bloody and their ships are going to lose some paint. Two on-screen frigates can duel for 20 minutes, while a large multi-ship engagement will be resolved in a fraction of that. There are dozens upon dozens of parts which can be further augmented to perform exactly how you need, allowing even the most modest of designs to have some serious bite.įleet combat is a combination of automated functions, manual commands, unit might, and sometimes brutal luck. And it will be time well spent when you do it right.Įach species and culture comes with an assortment of ship chassis, or hulls, which you can either load out from a collection of included designs, or customize and build on your own. Taking some time in the shipyard and blueprinting your armada’s numerous vessels will also occupy a considerable amount of your time. So if you’re worried about reliving the your health is low nightmares of the early Fable days, don’t be.ĭelegating your distribution of wealth, labor, and research isn’t all that you’ll be governing in Stardrive 2. This encore entry of gameplay aid is one time show, though. However, if you have a short fuse for such things, a quick click of the skip tab and the feature evaporates until it next senses you spinning your wheels. The tour guide’s voice over is pleasant and engaging enough to pass for some of the better books on tape I’ve heard. Many interfaces, such as those used to govern your occupied worlds, are streamlined of optimum efficiency, but can pull down into more detailed variants when desired. Combined with some other self-propagating variables, such as derelict alien cruisers and galaxy jumping wormholes, there is little chance of rolling a world-state you’re familiar with even twice. While other maps will wedge you in the armpit of the universe, where your own polluted waste of a home world is the best of the worst options for light years around. Sometimes you hit the jackpot, beginning your journey in a star system jam packed with ideal planets. All of these options have a truly robust portfolio of various pros and cons, which when tossed together into the games’ randomized world generator can lead to some pretty cool cosmic landscapes. ![]() From there you can choose the formation of your star cluster, its size, the density of habitable or mineral rich worlds, and the encounter rate with hostile alien threats lurking throughout the universe. ![]() Nine different racial presets are available to you at the start, all of which are customizable from their name, to their culture, to how quickly they breed. ![]() Be encouraged to pick what you like and then build what you want. There is very little written in stone regarding Stardrive 2’s presets and starting templates.
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